For ipod instal The Foundry Katana 6.0v31/17/2024 These terms originate from Sony Pictures Imageworks where they are used to indicate whether an asset is a building block component or an assembly of other assets. To help users navigate the scene graph, group locations can be indicated as being assemblies or components. Static proxy caches can be defined by setting the proxies.static IntAttribute to 1. If the proxy file has animation, that is used by default, but you can also explicitly control what frame from a proxy is read using these additional attributes: proxies.currentFrame, proxies.firstFrame, and proxies.lastFrame. Proxy caches are considered animated by default. Here's an example of the attributes hierarchy using two Ops to generate the proxy geometry:įileName '/tmp/myProxy.abc' (StringAttribute) This proxy Op chain is always evaluated in isolation, starting at the /root location of an empty scene graph. a group attribute named opArgs containing attributes defining the Op arguments.a string attribute named opType defining the type of the Op to be used.Each child group attribute represents an Op and its content must contain: Op-based - Ops can be chained to create the geometry to be used as a proxy by adding group child attributes to the proxies.viewer group attribute on the target location.You can also customize Katana to read proxies from custom data formats by creating a Scene Graph Generator to read the relevant file format and using a plug-in for the Viewer that simply declares which Scene Graph Generator to use for a given file extension. ViewerProxyLoader (legacy mode) - An Alembic cache can be loaded through the default ViewerProxyLoader, setting the proxies.viewer string attribute on the target location to the path to the relevant.Two main attribute conventions are currently supported: Ops can be used to define viewer proxies on scene graph locations. To give an even better visualization you can register proxies at any location, which are displayed in the Viewer but not sent to a renderer. The bounding boxes used by the renderer can also help provide a simplified representation in the Viewer of the contents of a branch of the hierarchy when the user opens the scene graph to a given location. Since users are working with scene graph data in Katana it's also good to consider things that may help them navigate and make sense of the scene.
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